Visiting The Outpost Arcade in Chandler, AZ

My friends and i visited the brand new Outpost Arcade on August 16th. It’s small, but cozy. No booze at the time of the recording, which was a shame because I could’ve gone for a beer if one had been available. I settled for an IBC Root Beer instead. Lots of great pinball games and video game cabinets too: Tempest, Star Wars, Tron, Marble Madness, Joust, Afterburner II, and a couple of games I’d never seen before!
https://www.theoutpostarcade.com/

From left to right, here are Star Wars, Tac/Scan, Robotron 2084, Joust, After Burner II, and Centipede. I’d never seen Tac/Scan before and it was a very cool vector graphic game by Sega! I also didn’t know that there was an Atari 2600 port of this game which uses the paddle controller. Neat!

Here I am, playing Tron. It’s one of my favorite movies, but I admit that the game is only so-so. As a kid, I really enjoyed the successor, Discs of Tron, far more. That said, this game cabinet is an exquisite work of art, with all the glowing detail which matches the movie, and the blacklights that create that fantastic glow. These two aspects really capture the ambience to the movie so well.

This really matches the Syd Mead/Moebius design work of the Tron movie so well.

Star Wars. Oh, heck yeah!

Somehow, the arcades when I was a kid only had Asteroids and not Asteroids Deluxe. The 3D look to Asteroids Deluxe is quite exquisite, with the background and the vector graphics projected onto it. Fantastic.

And of course, plenty of pinball goodness. I really liked the Doctor Who Daleks.

My friend Lou knows this Star Trek: TNG pinball game well. How appropriate, since he’s the biggest Trek fan I know.

A visit to TiltStudio Arcade at Arizona Mills Mall in Tempe, AZ

So while I got to spend time with friends on my recent trip to Arizona, on the day which I visited Andy’s Hobby HQ and Book Off, we also went to AZ Mills Mall in Tempe. TiltStudio is there, and this is where I found the Pac-Man Capsule Factory I posted about earlier. Tilt is what used to be Gameworks which opened in the ’90s when I was in college, and I took videos of Gameworks back in 2010 in the early years of my YouTube channel. Here is the playlist for those videos. At the time, the guy who ran that arcade was focused on bringing in many arcade cabinets from Japan, including an incredibly awesome air hockey table I’ve yet to even come across in Japan even.

Tilt now focuses on a great selection of pinball games, thus the name.

This is cool! It’s a Beatles pinball game. My friend Kevin is a huge Beatles fan, and so is my wife.

An OT Star Wars pinball game! Righteous.

Ghostbusters pinball!

This is a JIBUNGOUS UFO catcher! Holy crap. I had to have my picture taken with it.

Tilt also has a nice collection of some great classic arcade games. The rest of these photos are a collection of pictures of those games.

Namco Capsule Factory (Pac-Man)

I was at the Tilt game arcade in Arizona Mills in Tempe, AZ (formerly Game Works) with friends when I came across this neat Namco gachapon attraction. I didn’t give it a try, but it looked neat. Of course, I’m a sucker for anything Pac-Man. Apparently you have to slide the capsules into the holes to gain the prize inside.

Pac-Man Battle Royale

This game has been around for a while, but today I played it for the first time. I’ve seen it before at game centers. This would be more fun playing with other people. I was kicking ass, but the CPU still beat me. Oh well. Four players can play as Pac-Mans (Pac-Men?) in a survival match. You can bump each others into ghosts and even eat each other (cannibalism!). Whomever survives 2 out of 3 rounds wins. I was focusing on eating the ghosts rather than my opponent for points. I’ll change my strategy next time.

Recorded in the Apina game center in Iida, Nagano Prefecture.

Enjoying summer time off with my SFC Mini.

I haven’t played Super Metroid for about 15 years or more. I love this game! It’s actually the only Metroid game I’ve ever played. This wireless gamepad is a recent purchase. There was no name at all on the package. I got it on Ali Express for something like 1500 yen. It comes with a dongle to plug it into the SFC/SNES Mini or you can take out the USB WiFi receptor and use it with your PC. Ali Express claimed that it’s compatible with RetroPie, but I couldn’t get it to recognize it. Steam didn’t like it, either. Maybe because I was using the wire? The wire is for charging the controller. Maybe it’s not meant for gameplay.

My goal is to hack this Mini console to add more games to it, especially shmups since it does not come with a single shmup! Not even Gradius III! I’m making a list of games like Area 88 and Macross to add to this. I found a page saying that the program used to hack it can actually be used in Linux, so hopefully I won’t have to get out my grodie Win10 SSD.

New buttons I got at the Mikado Game Center

Mikado had these pin badge buttons in their gachapon capsule toy dispensers, so I got three. One big one that says “PUSH START” (I’m not sure why it says “2006” because according to the Japanese Wikipedia, it started in 2009), and a set of buttons for the Mikado location in Ikebukuro (top) and the original in Takadanobaba (bottom). As I mentioned in the previous post, Mikado is a legendary spot for retrogaming.

CrossCode, a retro, Japanese-style action RPG on Steam

I bought this game on a Steam sale the year before last because the ad for it reminded me of Super Famicom action RPGs like The Secret of Mana and Zelda: A Link to the Past. I just played the prologue and when I saw that the gameplay is far more complex than I was expecting, it proved to not be just something I can pick up and play for a bit. Since it was a bit more involved, I decided to play it later. I sort of forgot about this game until last month when I decided to give it another try.

The pixel art in this game is beautiful. It is definitely 16-bit inspired and the in-game sprites are cute and well-detailed, but no Super Famicom could handle the cool lighting and shadow effects that this game has. This game actually comes from Germany and while the up-close character designs show that this is not a Japanese-made game, the actual in-game graphics look very much like a sprite-based, 16-bit style JRPG.

It’s taken me some time to get used to this game’s controls. You definitely need a modern controller with two analog sticks. You have two attacks: a melee slash and a projectile. Enemies vary with which weapon is more effective. Another button activates a spin that helps you dodge. There’s a lot of platforming in this game with pitfalls, but you respawn if you make a fatal fall. Jumping is conveniently automatic, so you don’t have to time jumps perfectly. You also won’t make any accidental jumps.

There are no random encounters, unless you get ambushed as part of the story. Most enemies don’t attack you until you attack them. As you level up, you can upgrade yourself by making additions to your “circuits” by spending CP. This raises your stats and enables you to learn new special attacks to dish out heavy damage. When you begin battles, your rank is at D and the more enemies you defeat, your rank goes up. When you reach rank S, the music changes and you get a disco lighting effect. The more you can defeat at higher levels, the more experience you gain and therefore the more quickly you level up.

I’m at the point now where I’ve learned fire attributes. This helps makes short work of the ice monsters in the mining cave dungeon.

Here’s the jibungous enemy robot in the ice mine. Look at the size of that thing!

Like I said, it takes a bit to get used to the controls. There is a lot of puzzle-solving that involves a lot of platforming. You’ll also have to align surfaces to bounce your projectile in a way so that it hits every surface in order to unlock a door or whatever.

So yeah, the sprites in this game are very cool. You’d think that they came from a Japanese game developer in the ’90s rather than a German indie company! But this is why I’ve come to really love Steam: companies like Konami may as well just not even exist anymore since they have completely abandoned their fans. The big name gaming companies have become pretty boring and I can’t expect Capcom to ever make another sprite-based game again. But these indie game developers are keeping the retrogaming spirit alive, and it’s why I like to talk about them on this stupid blog of mine that hardly anybody looks at.

I found these sprite animations by doing an image search. I assume that these are from the game, but if they are then I haven’t gotten to them yet. Anyhow, play this game or you suck. This game was made in HTML5, incredibly. So, it’s native in Linux, Win, and Mac. It runs fine on my laptop with its 16:9 display, but I have to use Glorious Eggroll to get it to display properly on my desktop’s 4:3 display monitor.