Valkyrie Profile: Lenneth on PSP

Last week I was sick with influenza and stayed home. I stayed in bed for 5 days and slept. I also began playing Valkyrie Profile: Lenneth for the PSP and I really like it. I got about 4 hours in, realized I was not playing it right, then started over. It’s really not your typical JRPG in which every new town you visit you buy new weapons and armor for your characters at the armory shop and buy item supplies at the store next to that. In this game you must craft your own items and such. My complaint is that when I am creating new weapons and armor, it does not tell me which characters can use them, nor how much their stats would increase with the items.

I remember when this game first came out for the Playstation, at the end of the ’90s. It was refreshing to see screenshots of this game in magazines with its pixel graphics. At that time, nearly everything had to be 3D rendered and I didn’t like that. However, Valkyrie Profile came out late in the console’s life, and not many copies of the game were made. I was unable to procure one and before long, it had become terribly expensive. When it was re-released for the PSP as Valkyrie Profile: Lenneth, I definitely bought it.

The world in this game is rather dreary. So much death and betrayal. As Lenneth, you must collect the souls of people who’ve died and recruit them to fight creatures of darkness so that you can send them to Asgard to fight for King Odin. Lots of sad stories. “I promise you, I won’t die! After this war, I’ll return and marry you!” Sorry bud, you’re dead. Now you get to die again in Ragnarok. That sort of thing. Perfect game for this joyous holiday season.

Screenshots of retro arcade games in Tokyo

We went on a family day trip to Tokyo today. I was able to go do my own thing in Akihabara and took some photos of game screens there.

These last few I took at the small game arcade on the top floor of Super Potato.

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The PC-98 must have been quite a computer to have experienced it at the time in Japan. Unfortunately, a lot of it was just adult titles. The last one seems at first to be a promising game with obviously Blade Runner-inspired graphics, but it turns out to be raunchy lez-rape crap.

Crystal Breaker: a new PC-Engine-style shmup on Steam!

Tonight I bought a new shmup called Crystal Breaker. It really hearkens back to the TG-16/PC-Engine days! You take no damage from collisions and it rewards you for getting up close to enemies by releasing gems when you destroy enemies at close range.

Choose between two characters: Layla with short, auburn hair who has a standard shot, and Jenny with long, dark hair who has a shorter attack reach, but has stronger firepower.

Your powerups max out at the 3rd level, in which you shoot five ways. There are no bombs, but only a dash that can allow you to dodge bullets (however it’s not as easy as you’d think).

Crystal Breaker is made by Terarin Games, who also released the Gunhead/Blazing Lasers-inspired Raging Blasters and Layer Section/Rayforce-inspired Moon Dancer. Terarin’s definite Compile-influences are seen here, following the retro caravan-style shmup style. They do well at capturing that ’90s shmup aesthetic. As with prior games, Crystal Breaker also has a selectable chiptune music option. This game is hard, and I still haven’t cleared the second boss yet. Nice neo-retro style game!

Mega R-Type: a fan/doujin R-Type game on the Megadrive!

Last night I played the demo of the fan/doujin port of R-Type on the Megadrive that shmuppers were deprived of back in the day! The Master System and PC Engine got ports of R-Type, but not the Megadrive… until now! It’s actually not a “port” per se, as it is being built ground-up by an Italian family guy living in China who goes by “TheRoboz” on YouTube. The MD-generated music is fantastic! I paid for the demo rom and gave it a shot. You go from stage 1 to stages I’ve never gotten to before. The game isn’t complete and it seems to be a bit too liberal with the 1UPs for some reason. You can play as the standard R-9 Arrowhead, but also the “Leo Prototype.” Don’t get too excited about the Leo though… it doesn’t have the dual force orbs that R-Type Leo has, but rather no force orb and each powerup gives you the instant special weapons. You can shoot the powerups to change their color, like a Cotton game does. It’s definitely the Leo though, as you can tell by the sprites that it’s a rendering of the ship from R-Type Leo, but on the Megadrive. Neat gimmick, but I think I prefer having the force orb.

I used SimpleScreenRecorder in Linux to record playing as both ships. I did better the first try, but then I realized that it was recording audio from my webcam’s mic and not the actual game. So I re-did the video all over again and I ended up not doing as well. That’s what you see here. Stick around to the end… the music for the ranking screen is a fantastic MD chiptune!

(Gosh, it is a pain in the ass to embed Odysee links in WordPress!)

The site to buy and download the rom: https://theroboz.itch.io/mega-r-type

The creator’s YouTube channel: https://www.youtube.com/@theroboz

Memories of the Bag-A-Tel arcade in Valley West Mall

When I was a boy, the #1 game arcade I went to in Glendale, AZ was Bag-A-Tel in Valley West Mall. My #1 go-to game was, of course, Atari’s Star Wars sit-down cabinet. Released in 1983, this game came out the same year as Return of the Jedi, yet it involved the first Star Wars movie. I remember playing Atari’s Red Baron, a similar vector graphics shooter cabinet, before Star Was was released. The Return of the Jedi game by Atari came out in ’84, featuring an isometric view that I really could not get the hang of. Then in ’85 the first game was modified to play the Empire Strikes Back vector graphics game, which was not as good.

If Star Wars was occupied, my #2 choice was the Namco’s Pole Position II (released by Atari in the US) sit-down cabinet, which was located next to Star Wars. (This animated gif is actually of the first Pole Position game though.)

I have very fond memories of Bag-A-Tel. I loved that place. Whenever we’d catch a movie at the dollar theater, we’d be sure to stop by that arcade. Valley West Mall was eventually closed down, then later re-opened as Manistee Town Center. Eventually that mall went goodbye as well, and the mall was used for filming the movie Eight-Legged Freaks starring David Arquette and featuring a very young Scarlett Johannsson. The mall was demolished for that movie.

Side Arms arcade game by Capcom

Hyper Dyne Side Arms (Capcom, Arcade 1986)
This game blew me away as a kid when I first saw it. That two mecha could transform into starfighters and form one big robot was too cool. At the time, I was unable to get enough powerups to make that happen.

If I recall correctly, it was a drugstore called Skagg’s that had this game. Mom would ask me to go and I would be excited to go so that I could look at this game. After my quarter was gone, I’d still just love to watch the screen. It was so great how stores and convenience stores would have arcade games by the entrance. I miss those days.

When I bought my PC Engine in Osaka in 2001, Side Arms was one of the first games I bought for that system. Neat stuff.

Sailor Moon arcade game by Banpresto

Sailor Moon (Banpresto, Arcade 1995)
I played the Super Famicom Sailor Moon and Sailor Moon R brawler games by Bandai quite a lot, but it wasn’t until much later that I learned of this arcade game by Banpresto much letter. The gameplay is pretty solid and I love the screen-clearing magic attacks, but it lacks the standard projectile attacks that the SFC games featured, done by holding the attack button and charging it for a moment. It would have made this arcade game better IMHO.

1996: the summer I discovered 32-bit Atlus import games

In 1996, the video game scene in the USA was heavily focused on 3D-rendered graphics and I was disappointed. I was not opposed to 3D, but I much preferred 2D pixel graphics. I had finally bought a SNES with my high school graduation money in the summer of ’94. But now it was two years later, and by then nearly everything seemed to be 3D.

I went to a place called Laser Quest with my friend Nathan, which is a Laser Tag type of place. In the lobby were several arcade machines. Two that stood out to me was Gunbird and Power Instinct 2. I was fearing that shmups were a dead genre, as everything on the dominant Playstation seemed to be focused on 3D gameplay. Power Instinct 2 was a Street Fighter-style fighting game, but with quirky characters and a Sailor Moon-style girl character that transforms into a chick on rollerblades.

Gunbird’s publisher was Jaleco and Power Instinct 2’s publisher was Atlus. I managed to track down an email for Jaleco and asked them if they could release the game on a home console. A Jaleco rep responded to me, who happened to be an import gamer. He told me that Gunbird did get a home port on the Sega Saturn, although it was through Atlus. This Jaleco rep was the first to tell me about how incredibly awesome the Saturn was for 2D gaming, and how there is a treasure trove of such games that was not being released for the domestic US Saturn, particularly 2D shmups. It was then that I knew I had to get a Saturn.

Atlus released both Gunbird and Power Instinct 2 in Japan for home consoles, however the latter was released for the Playstation rather than the Saturn. This is disappointing, because the Playstation could not handle the game like I am sure the Saturn could. Load times are atrocious for this game’s home port. Power Instinct 3, aka Groove on Fight, was released for the Saturn, but it just didn’t have the same charm, I thought.