I tried a CRT shader for the first time in Retropie which adds scanlines. It makes Blazing Star on Final Burn Alpha look nice.

You may need to click each image to see the images in a larger scale to truly see the effect, since WordPress tends to shrink images to fit.

For scanlines/shaders, you’ve gotta go into RetroPie Setup. From there, Configuration/Tools -> Config Edit -> Config Basic libretro emulator options. Now here you can choose to apply the shader to ALL of the emulators (option 0) or do it for individual emulators. I’m using Final Burn Alpha, so I went to Configure additional options for fba. Option 3 is Video shader enable (3). Click that and enable “True.” Next is Video shader file (4). I chose crt/crt-hyllian.glslp . You can choose it with the glow (crt/crt-hyllian-glow.glslp) to add that aged CRT look. I think there are others that will mimic a curved monitor’s surface. Tinker around and see what you like.

Murtop, a clever neo-retro ’80s-style arcade game on Steam

I recently discovered a game publisher called Flynn’s Arcade (awesome name!). Basically, the game is a cross between Dig Dug and Bomberman. You play as a bunny rabbit that poops bombs. And no, I’m not being silly. the game actually says that you poop bombs by pressing the button!

The object of the game is to kill all of the enemies on screen before the timer runs out, and you get bonus points for eating the four carrots on each screen. Press the button to drop a bomb behind you. It’s not like Bomberman where you drop a bomb right where you are, but rather behind your bunny. The delay is very swift, so you must move quickly. You can also dislodge rocks to have them fall on the enemies. Points multiply when you kill more than one enemy.

The emulated CRT scanlines are great in this game. Sometimes these faux retro games go overboard with the scanlines, but they look nice in this game. The game is available for Steam OS, so it runs natively on Linux and Steam Deck. Last year, I discovered Annalynn. Murtop is another such fantastic neo-retro arcade game. Play it or else you suck!

Assault Suit Leynos, a remake of the classic Megadrive game (called Target Earth on the Genesis) on Steam

Masaya’s “Assault Suit” series of side-scrolling mecha combat action games is fantastic. My first exposure to the series was Assault Suit Valken, aka “Cybernator” for North America, on the Super Nintendo. I played the crap out of that game, and then I later got Target: Earth for my Genesis. But Valken/Cybernator’s control was fantastic due to the extra buttons of the Super Famicom/Super Nintendo. Playing Target: Earth/Leynos with only 3 buttons, plus the inferior graphics, did not help me to enjoy the game much. I’ve played it again more recently on my Megadrive Mini, and it still just doesn’t play as well as it could, if only there were more buttons. I did, however, play Assault Suits Leynos 2 on the Saturn quite a lot and completed it.

So this is a remake of Leynos on Steam, and it is fantastic. It features Japanese voice acting for when the anime-style characters speak. For some dumb reason, the anime characters were removed for the North American Cybernator port, and I did a review of that game on my old Super Famicom page here. With extra shoulder buttons, this game plays very well. Of course it retains the 2D gameplay, but with updated graphics and beautiful lighting effects.

The game has mixed reviews on Steam, but I suspect that many are from people who are unfamiliar with the original game. I rather enjoyed it, and I waited for it to go on sale before nabbing it. Definitely give it a try if you are a fan of the series.

Some neat Xevious promo artwork I found

Here’s the Solvalou fighter, your ship in the game.

The Andor Genesis, the boss ships you fight against. Sort of looks like the top part of a Cylon Base Star.

Speaking of Battlestar Galactica, the Terrazi looks like a Cylon Raider.

This Jara is sort of TIE Fighter shaped.

The Kapi has a sort of Millennium Falcon shape to it.

I can’t say this Grobda tank really looks like anything, except maybe a cross from the Galileo Shuttle from Star Trek and the land rover from Battlestar Galactica.

The port of Xevious on the Atari 7800 is what I put the most time into, when I was in junior high. I remember how thrilled I was when I bombed the Andor Genesis with a one bomb kill. I’ll have to give it a try on my 7800 emulator for RetroPie again sometime to refresh my memory. IIRC, it wasn’t a bad port and it even had the hidden flags you can reveal by bombing secret areas on the screen.

I frickin’ love Tron

In 1982, I saw the trailers for the movie on TV and wanted to see the movie so badly. My sister was 3 years older than me and had decided that since the movie was about computers, it would be too complex and I wouldn’t understand it. Yet she hadn’t seen it either, so how would she know? Older sibling syndrome, I guess.

It wasn’t until later when Tron came to the Disney Channel that I finally got to see it. It was a celebration of early ’80s video game culture. Fantastic. Recently I did a search for Tron stuff on Pinterest and wanted to post some of the cooler images I found.

I’ve never seen this poster image before. Super neat.

Jean “Moebius” Giraud did a lot of the designs for Tron. His graphic novel, The Long Tomorrow, was a visual inspiration for Blade Runner.

More Moebius art.

And speaking of Blade Runner, Syd Mead also did design work for Tron, with these black & white illustrations.

I’ve never seen this poster with Flynn, either. Perhaps this is fan art?

This poster for the “Space Paranoids” arcade game featured in the movie. It’s amusing since arcade games back then did NOT look like that, unless it was supposed to be a laserdisc game. There is no way we had FPS-style games like that back then!

But we did get an actual Tron arcade game by Bally Midway in 1984.

The design of this arcade cabinet is simply captivating, complete with the blacklights and lighted joystick. While it was cool, I really enjoyed the Discs of Tron game far better.

This was a step-in, environmental cabinet. It really blew me a way the first time I saw it.

Too bad Disney is more preoccupied with sexualizing children and wrecking Marvel and Star Wars to make anything cool anymore. At least a good sequel was made before Disney went down the crapper, although that movie and its spin-off cartoon weren’t enough to sustain interest in Tron. As for me, 40 years later, Tron remains dear to me.

Here is my DVD signed by Bruce Boxleitner. I only talked to him briefly, but I could tell he is BASED.

Andro Dunos II, another fantastic retro-style shmup on Steam!

I’ve probably spent too much money on Steam games this past two years or more. I never liked the idea of buying games I did not have physical copies for, and I haven’t cared about gaming on the PC since the ’90s. But Steam offers a way to enjoy the console gaming experience on my computer without having to buy a new game console, so I’m happy. This past summer I wrote about how much I love Infinos Gaiden on Steam, and the same development team, Picorinne Soft, has done it again.

As far as Neo Geo shmups go, my two favorites are Blazing Star and Pulstar. I’d never actually heard of the original Andro Dunos before. So upon hearing about how great Andro Dunos II is, I played the original on RetroPie to try it out. While it isn’t a rather impressive-looking game graphically, it’s pretty solid and I’m surprised I’ve never heard of it before. It was made by a company called Visco, and that entire catalog has been purchased. Picorinne created this sequel, with improved graphics, yet keeping faithful to that 24-bit Neo Geo graphics style. I do not see any mention of Picorinne’s name in Andro Dunos II, but they are listed as being the developer in Steam, and both shmups feature great ’90s quality pixel art. (FYI, they also did a vertical shmup called Battle Crust, which feels more like a 16-bit arcade shmup.)

Just like Infinos Gaiden, this game also supports a 4:3 aspect ratio! I am so grateful for this. It irritates me when I play a vertical shmup that is formatted for 16:9 only, which makes the playing screen even smaller on my 4:3 monitor. This is of course a horizontal shmup, but nevertheless it’s good that I don’t have to bother with wasted borders to either side of the screen.

The first level starts you out inside of what seems to be an underground city, then you break out into a desert wasteland. Nothing but sand and desolation. Apparently this is what happens when we let the cows fart one too many times. If only we had listened to Bill Gates back in the 21st century and ate bugs and drank soymilk instead… we wouldn’t be pelted with sand storms and living underground, eating bugs and drinking soymilk! So anyhow, this is the first level boss, a giant mecha with a big shoulder cannon, a chest cannon, and the blue sensor weak spot to shoot at. Pretty cool.

Next you fly into outer space to look for jerks to shoot at. Oh look, a space colony.

Gameplay is improved over the original. There is now an autofire, a button to cycle the weapons, and a button for the power attack. The original only had two buttons, which required button mashing for the regular shot and to charge up for the power attack.

Like Hellfire on the PC Engine and Megadrive, each of the weapons has its purpose, and you can switch between them using the trigger buttons. You can power up the shots individually by collecting powerups, and your weapons will lose power when you take damage.

Here’s the second level boss. Shoot the core!

Now you’re on the moon.

Now you’re underwater. Games like this and Infinos Gaiden are cool because each level is distinct. People praise Eschatos, but that game is just the same thing over and over again, it seems. Very little variety.

There’s always a strong Darius vibe whenever giant, mechanical fish are involved.

Then you fly over a space city. The boss of this level was taken from the original Andro Dunos game.

So you can’t go wrong with Andro Dunos II. Very fun, retro shmup action with beautiful sprite work, and it’s an improvement on the original. For my Linux desktop, I just had to set the launch option: gamemoderun %command% and the Proton compatibility tool runs the game just fine in Linux.

Top it all off, the music to this game is excellent synthwave by Allister Brimble. I bought the the soundtrack here at Bandcamp.