Screenshots of retro arcade games in Tokyo

We went on a family day trip to Tokyo today. I was able to go do my own thing in Akihabara and took some photos of game screens there.

These last few I took at the small game arcade on the top floor of Super Potato.

I tried a CRT shader for the first time in Retropie which adds scanlines. It makes Blazing Star on Final Burn Alpha look nice.

You may need to click each image to see the images in a larger scale to truly see the effect, since WordPress tends to shrink images to fit.

For scanlines/shaders, you’ve gotta go into RetroPie Setup. From there, Configuration/Tools -> Config Edit -> Config Basic libretro emulator options. Now here you can choose to apply the shader to ALL of the emulators (option 0) or do it for individual emulators. I’m using Final Burn Alpha, so I went to Configure additional options for fba. Option 3 is Video shader enable (3). Click that and enable “True.” Next is Video shader file (4). I chose crt/crt-hyllian.glslp . You can choose it with the glow (crt/crt-hyllian-glow.glslp) to add that aged CRT look. I think there are others that will mimic a curved monitor’s surface. Tinker around and see what you like.

Andro Dunos II, another fantastic retro-style shmup on Steam!

I’ve probably spent too much money on Steam games this past two years or more. I never liked the idea of buying games I did not have physical copies for, and I haven’t cared about gaming on the PC since the ’90s. But Steam offers a way to enjoy the console gaming experience on my computer without having to buy a new game console, so I’m happy. This past summer I wrote about how much I love Infinos Gaiden on Steam, and the same development team, Picorinne Soft, has done it again.

As far as Neo Geo shmups go, my two favorites are Blazing Star and Pulstar. I’d never actually heard of the original Andro Dunos before. So upon hearing about how great Andro Dunos II is, I played the original on RetroPie to try it out. While it isn’t a rather impressive-looking game graphically, it’s pretty solid and I’m surprised I’ve never heard of it before. It was made by a company called Visco, and that entire catalog has been purchased. Picorinne created this sequel, with improved graphics, yet keeping faithful to that 24-bit Neo Geo graphics style. I do not see any mention of Picorinne’s name in Andro Dunos II, but they are listed as being the developer in Steam, and both shmups feature great ’90s quality pixel art. (FYI, they also did a vertical shmup called Battle Crust, which feels more like a 16-bit arcade shmup.)

Just like Infinos Gaiden, this game also supports a 4:3 aspect ratio! I am so grateful for this. It irritates me when I play a vertical shmup that is formatted for 16:9 only, which makes the playing screen even smaller on my 4:3 monitor. This is of course a horizontal shmup, but nevertheless it’s good that I don’t have to bother with wasted borders to either side of the screen.

The first level starts you out inside of what seems to be an underground city, then you break out into a desert wasteland. Nothing but sand and desolation. Apparently this is what happens when we let the cows fart one too many times. If only we had listened to Bill Gates back in the 21st century and ate bugs and drank soymilk instead… we wouldn’t be pelted with sand storms and living underground, eating bugs and drinking soymilk! So anyhow, this is the first level boss, a giant mecha with a big shoulder cannon, a chest cannon, and the blue sensor weak spot to shoot at. Pretty cool.

Next you fly into outer space to look for jerks to shoot at. Oh look, a space colony.

Gameplay is improved over the original. There is now an autofire, a button to cycle the weapons, and a button for the power attack. The original only had two buttons, which required button mashing for the regular shot and to charge up for the power attack.

Like Hellfire on the PC Engine and Megadrive, each of the weapons has its purpose, and you can switch between them using the trigger buttons. You can power up the shots individually by collecting powerups, and your weapons will lose power when you take damage.

Here’s the second level boss. Shoot the core!

Now you’re on the moon.

Now you’re underwater. Games like this and Infinos Gaiden are cool because each level is distinct. People praise Eschatos, but that game is just the same thing over and over again, it seems. Very little variety.

There’s always a strong Darius vibe whenever giant, mechanical fish are involved.

Then you fly over a space city. The boss of this level was taken from the original Andro Dunos game.

So you can’t go wrong with Andro Dunos II. Very fun, retro shmup action with beautiful sprite work, and it’s an improvement on the original. For my Linux desktop, I just had to set the launch option: gamemoderun %command% and the Proton compatibility tool runs the game just fine in Linux.

Top it all off, the music to this game is excellent synthwave by Allister Brimble. I bought the the soundtrack here at Bandcamp.

My missed opportunity to own Magical Chase on the Gameboy Color

It was the summer of 2002. My first stint of living in Japan was coming to a close after 2 years, and I was in the process of packing up my belongings to move back to the USA. I happened to see Magical Chase for the GBC for only 3,000 yen. At the time, I had no way of playing the game, so I passed. It was only a few years later that this game’s value skyrocketed, and now I dare not look up to see its current value. I’ve kicked myself for passing on that opportunity. I figured that although it would be nice, I did not have a GBC, nor was I sure that I’d ever buy one. If I had only known, I could have at least bought it as an investment.

Well, I still don’t have a GBA, but I am able to play it on my Gamecube. Or Retropie, which I am using here for these screenshots. In 2002, this legendary cute-em-up was already rare and expensive for the PC Engine, and I figured that this GBC version would also go up in price. I wish I could somehow go back in time to snatch some of these games as I have become priced out of the market, thanks to hipsters.

So cute.

Space shooter game ships—which one looks the coolest?

 I have model kits of half of these ships: Vic Viper from Gradius, R-9A Arrowhead from R-Type, Raiden, Solvalou from Xevious, Ikaruga, and the Silverhawk from Darius. There is a model kit of Twinbee, but I haven’t picked it up yet. Since Starfox is the only one in the picture that isn’t a 2D shmup, if we were to replace its Arwing fighter with the R-Gray1 from Layer Section/Raystorm, my vote would probably be for that one. But since it’s not there, I’d probably vote for the Ikaruga. Even though I don’t care for the game as much as others, the design is just so simultaneously elegant and deadly. I have models of the Ikaruga and Ginkei from that game.

Super Hydorah: a fun Konami-style shmup on Steam

I’ve had this game on my Steam wishlist for a while, and as soon as it went on sale this month, I bought it. It has a “silver” rating on the Proton Database, but after installing it, I had no problems running the game at all on my Linux desktop, without having to make changes.

Super Hydorah is obviously inspired by Konami side-scrolling shmups like Gradius and Salamander, but doesn’t try too hard to duplicate these games. The game features simulated CRT scanlines that look nice. Usually I opt to not enable such a feature because it just doesn’t look right for some reason.

Right off, you can see that this is not exactly a Gradius clone. You can start the game in which shields protect you three times but you only get half a score, or a shield that protects you only once but you get full points.

As soon as the game starts, it looks exactly as you’d expect from a Konami-inspired shmup. Weapon powerups, however, are handled differently. You can slowly charge up your shot to become a double shot (fortunately it’s autofire), but don’t expect any bombs until level 2.

The first boss is a creepy eyeball with tentacles, fairly reminiscent of the first boss in Salamander.

After you clear a stage, it brings you to the Mission Select screen. Apparently after the second level, divergent routes can be selected.

Now you can equip your fighter with bombs and missiles.

The second level presents a twist: here are human buildings you must not destroy, lest you be docked 2,000 points per building! Space insurance must be at a premium.The bombs are launched along with your regular shot, so be careful. They take several hits before they are destroyed. Hold your fire and shoot only when you are clear to do so.

I’ve only played the game for about an hour, and have yet to get past level 2’s mid-boss. So far, it’s pretty great. I just noticed that the stupid mouse cursor shows up in these screenshots! Nuts.

Ikaruga on Steam!

I played Ikaruga in the game centers when it first came out. I was living in Himeji at the time, and I was excited to find this at the game center near Himeji Station. Being the spirtual successor to Radiant Silvergun, I was pretty hyped and greatly anticpated its release. I bought it on the Dreamcast when it was first released, too. Since it was under 1,000 yen on Steam, I bought it again. It’s weird seeing it in English. The game’s text can be switched to Japanese though. I appreciate how this game supports 4:3 aspect ratio monitors like my own. It runs perfectly on my Linux desktop through the Proton utility.