Assault Suit Leynos, a remake of the classic Megadrive game (called Target Earth on the Genesis) on Steam

Masaya’s “Assault Suit” series of side-scrolling mecha combat action games is fantastic. My first exposure to the series was Assault Suit Valken, aka “Cybernator” for North America, on the Super Nintendo. I played the crap out of that game, and then I later got Target: Earth for my Genesis. But Valken/Cybernator’s control was fantastic due to the extra buttons of the Super Famicom/Super Nintendo. Playing Target: Earth/Leynos with only 3 buttons, plus the inferior graphics, did not help me to enjoy the game much. I’ve played it again more recently on my Megadrive Mini, and it still just doesn’t play as well as it could, if only there were more buttons. I did, however, play Assault Suits Leynos 2 on the Saturn quite a lot and completed it.

So this is a remake of Leynos on Steam, and it is fantastic. It features Japanese voice acting for when the anime-style characters speak. For some dumb reason, the anime characters were removed for the North American Cybernator port, and I did a review of that game on my old Super Famicom page here. With extra shoulder buttons, this game plays very well. Of course it retains the 2D gameplay, but with updated graphics and beautiful lighting effects.

The game has mixed reviews on Steam, but I suspect that many are from people who are unfamiliar with the original game. I rather enjoyed it, and I waited for it to go on sale before nabbing it. Definitely give it a try if you are a fan of the series.

Some neat Xevious promo artwork I found

Here’s the Solvalou fighter, your ship in the game.

The Andor Genesis, the boss ships you fight against. Sort of looks like the top part of a Cylon Base Star.

Speaking of Battlestar Galactica, the Terrazi looks like a Cylon Raider.

This Jara is sort of TIE Fighter shaped.

The Kapi has a sort of Millennium Falcon shape to it.

I can’t say this Grobda tank really looks like anything, except maybe a cross from the Galileo Shuttle from Star Trek and the land rover from Battlestar Galactica.

The port of Xevious on the Atari 7800 is what I put the most time into, when I was in junior high. I remember how thrilled I was when I bombed the Andor Genesis with a one bomb kill. I’ll have to give it a try on my 7800 emulator for RetroPie again sometime to refresh my memory. IIRC, it wasn’t a bad port and it even had the hidden flags you can reveal by bombing secret areas on the screen.

I frickin’ love Tron

In 1982, I saw the trailers for the movie on TV and wanted to see the movie so badly. My sister was 3 years older than me and had decided that since the movie was about computers, it would be too complex and I wouldn’t understand it. Yet she hadn’t seen it either, so how would she know? Older sibling syndrome, I guess.

It wasn’t until later when Tron came to the Disney Channel that I finally got to see it. It was a celebration of early ’80s video game culture. Fantastic. Recently I did a search for Tron stuff on Pinterest and wanted to post some of the cooler images I found.

I’ve never seen this poster image before. Super neat.

Jean “Moebius” Giraud did a lot of the designs for Tron. His graphic novel, The Long Tomorrow, was a visual inspiration for Blade Runner.

More Moebius art.

And speaking of Blade Runner, Syd Mead also did design work for Tron, with these black & white illustrations.

I’ve never seen this poster with Flynn, either. Perhaps this is fan art?

This poster for the “Space Paranoids” arcade game featured in the movie. It’s amusing since arcade games back then did NOT look like that, unless it was supposed to be a laserdisc game. There is no way we had FPS-style games like that back then!

But we did get an actual Tron arcade game by Bally Midway in 1984.

The design of this arcade cabinet is simply captivating, complete with the blacklights and lighted joystick. While it was cool, I really enjoyed the Discs of Tron game far better.

This was a step-in, environmental cabinet. It really blew me a way the first time I saw it.

Too bad Disney is more preoccupied with sexualizing children and wrecking Marvel and Star Wars to make anything cool anymore. At least a good sequel was made before Disney went down the crapper, although that movie and its spin-off cartoon weren’t enough to sustain interest in Tron. As for me, 40 years later, Tron remains dear to me.

Here is my DVD signed by Bruce Boxleitner. I only talked to him briefly, but I could tell he is BASED.

Andro Dunos II, another fantastic retro-style shmup on Steam!

I’ve probably spent too much money on Steam games this past two years or more. I never liked the idea of buying games I did not have physical copies for, and I haven’t cared about gaming on the PC since the ’90s. But Steam offers a way to enjoy the console gaming experience on my computer without having to buy a new game console, so I’m happy. This past summer I wrote about how much I love Infinos Gaiden on Steam, and the same development team, Picorinne Soft, has done it again.

As far as Neo Geo shmups go, my two favorites are Blazing Star and Pulstar. I’d never actually heard of the original Andro Dunos before. So upon hearing about how great Andro Dunos II is, I played the original on RetroPie to try it out. While it isn’t a rather impressive-looking game graphically, it’s pretty solid and I’m surprised I’ve never heard of it before. It was made by a company called Visco, and that entire catalog has been purchased. Picorinne created this sequel, with improved graphics, yet keeping faithful to that 24-bit Neo Geo graphics style. I do not see any mention of Picorinne’s name in Andro Dunos II, but they are listed as being the developer in Steam, and both shmups feature great ’90s quality pixel art. (FYI, they also did a vertical shmup called Battle Crust, which feels more like a 16-bit arcade shmup.)

Just like Infinos Gaiden, this game also supports a 4:3 aspect ratio! I am so grateful for this. It irritates me when I play a vertical shmup that is formatted for 16:9 only, which makes the playing screen even smaller on my 4:3 monitor. This is of course a horizontal shmup, but nevertheless it’s good that I don’t have to bother with wasted borders to either side of the screen.

The first level starts you out inside of what seems to be an underground city, then you break out into a desert wasteland. Nothing but sand and desolation. Apparently this is what happens when we let the cows fart one too many times. If only we had listened to Bill Gates back in the 21st century and ate bugs and drank soymilk instead… we wouldn’t be pelted with sand storms and living underground, eating bugs and drinking soymilk! So anyhow, this is the first level boss, a giant mecha with a big shoulder cannon, a chest cannon, and the blue sensor weak spot to shoot at. Pretty cool.

Next you fly into outer space to look for jerks to shoot at. Oh look, a space colony.

Gameplay is improved over the original. There is now an autofire, a button to cycle the weapons, and a button for the power attack. The original only had two buttons, which required button mashing for the regular shot and to charge up for the power attack.

Like Hellfire on the PC Engine and Megadrive, each of the weapons has its purpose, and you can switch between them using the trigger buttons. You can power up the shots individually by collecting powerups, and your weapons will lose power when you take damage.

Here’s the second level boss. Shoot the core!

Now you’re on the moon.

Now you’re underwater. Games like this and Infinos Gaiden are cool because each level is distinct. People praise Eschatos, but that game is just the same thing over and over again, it seems. Very little variety.

There’s always a strong Darius vibe whenever giant, mechanical fish are involved.

Then you fly over a space city. The boss of this level was taken from the original Andro Dunos game.

So you can’t go wrong with Andro Dunos II. Very fun, retro shmup action with beautiful sprite work, and it’s an improvement on the original. For my Linux desktop, I just had to set the launch option: gamemoderun %command% and the Proton compatibility tool runs the game just fine in Linux.

Top it all off, the music to this game is excellent synthwave by Allister Brimble. I bought the the soundtrack here at Bandcamp.

Annalynn, a retro arcade-style game on Steam!

This game came out last year, but I just now learned of it. Annalynn is a new game with an early ’80s arcade game appeal. It is a sort of a cross between Mario Bros. and Pac-Man.

The intro to this game introduces a miner named Annalynn, who finds herself in an underground construction zone. These four cute snakes, Randy, Candy, Handy, and Mike are down there and they don’t like this intruder and will chase you. Anna’s pick axe is broken, so now she is defenseless.

It took me a bit to figure out how to play. As you can see, it’s a side-view platformer arena, sort of like Mario Bros. The goal is to collect all of the gems, just like Pac-Man. But you can’t jump up to hit the beams to stun the snakes like Mario would. Your only button allows you to jump. The snakes cannot jump, but they can slither into the snake holes in the background to move up or down to different platforms. Also, there are some half platform sections where you can jump through.

The snakes respawn by falling from holes in the ceiling. They fall way faster than I would expect for an early ’80s game. I’m not griping, but I think I just need to get used to how this game works.

When you grab a power jem, the snakes all turn blue for a brief while and you can kick the crap out of them, so it’s just like Pac-Man in that regard.

You’ll be alerted when a bonus appears in the arena, like a cupcake in level 1. Once you’ve collected all the gems, you proceed to round 2. Each round appears unique.

After the 4th round, ropes are introduced, harkening to Donkey Kong Jr.

As expected, there is a simulated CRT mode with scanlines, but this takes it a bit further and simulates the curvature of an old monitor. Wow, that’s a neat effect, but I think I’ll leave it standard. There is also an option to give the snakes hats and sunglasses too.

The Proton utility allows this game to run perfectly in Linux. A 4:3 aspect ratio can be selected, which is always a welcome feature for me because I prefer 4:3 for my desktop. Actually, the 16:9 was enabled by default and I didn’t really notice it. All it really affects is the side art, which is very fabulously retro as well. The snakes are so cute! I think I will make iron bead versions of them.

Infinos Gaiden: a fantastic shmup that would be at home on the Sega Saturn

I picked up Infinos Gaiden via Steam’s summer sale. This is a fantastic game, reminiscent of Thunder Force and other 16-32 bit shmups. Via the Proton utility, this works perfectly on my Linux desktop. Not only does fullscreen mode work fine, but this game supports a 4:3 aspect ratio, which is perfect for my monitor and the overall retro feel. I breezed through the first level, then the difficulty picked up quite a bit.

These are scenes from the animated intro.

Here’s the first level. I cleared it without taking a hit on my first try. Pretty easy. The S powerup is for speed, the B is a barrier/shield similar to Gradius and Darius. The colored orbs provide you bits similar to the Craws from Thunder Force. They can also be used as shields.

I’ve seen a lot of newer shmups that just get repetitive, like Eschatos. It’s a fun game, but it’s just the same enemies charging at you over and over again. In the first level of Infinos Gaiden, you will see the city you are defending getting blasted by the invaders’ lasers in the background. As you can see here, there is quite a variety of enemies that come after you, and they aren’t even the final boss.

The second level takes you to a jungle, and you have to have to deal with this giant, walking mecha on your way into the enemy base!

Inside the base, the boss is this big tank. Neat!

Now you’re in a desert, and oh rats! It’s a sand storm.

This badass sandcrawler mecha is the boss of level 3.

Level 4 is so cool. You fly around this giant airship, and then fly into it.

Oh crap! I ran out of credits. So yeah, this game seems to work just fine on my Linux desktop. I just need to press Ctrl+Enter to get it to full-screen mode. What a neat game! With the 32-bit style pixel graphics and music, you’d swear you were playing a Saturn game. Actually, I saw a comment on Steam that the man responsible for this game’s music also did the music to Hyper Duel and Thunder Force V.

Super Hydorah: a fun Konami-style shmup on Steam

I’ve had this game on my Steam wishlist for a while, and as soon as it went on sale this month, I bought it. It has a “silver” rating on the Proton Database, but after installing it, I had no problems running the game at all on my Linux desktop, without having to make changes.

Super Hydorah is obviously inspired by Konami side-scrolling shmups like Gradius and Salamander, but doesn’t try too hard to duplicate these games. The game features simulated CRT scanlines that look nice. Usually I opt to not enable such a feature because it just doesn’t look right for some reason.

Right off, you can see that this is not exactly a Gradius clone. You can start the game in which shields protect you three times but you only get half a score, or a shield that protects you only once but you get full points.

As soon as the game starts, it looks exactly as you’d expect from a Konami-inspired shmup. Weapon powerups, however, are handled differently. You can slowly charge up your shot to become a double shot (fortunately it’s autofire), but don’t expect any bombs until level 2.

The first boss is a creepy eyeball with tentacles, fairly reminiscent of the first boss in Salamander.

After you clear a stage, it brings you to the Mission Select screen. Apparently after the second level, divergent routes can be selected.

Now you can equip your fighter with bombs and missiles.

The second level presents a twist: here are human buildings you must not destroy, lest you be docked 2,000 points per building! Space insurance must be at a premium.The bombs are launched along with your regular shot, so be careful. They take several hits before they are destroyed. Hold your fire and shoot only when you are clear to do so.

I’ve only played the game for about an hour, and have yet to get past level 2’s mid-boss. So far, it’s pretty great. I just noticed that the stupid mouse cursor shows up in these screenshots! Nuts.

My nerd cave late at night.

Here is my hobby room, late at night. This is where I keep my retro game collection, my plastic models and hobby bench, and my Linux desktop. You can see my Pac-Man lamps, my Dragon Quest Slime lamp, and on the wall my Pac-Man LED neon lamp. The pixel art is done with iron beads. The posters from left to right are: Puyo Puyo 2 (SFC), Cardcaptor Sakura Tetris (PS1), Bubblegum Crisis, Sakura Taisen (Sat), and Dead or Alive 2 (DC).