CrossCode, a retro, Japanese-style action RPG on Steam

I bought this game on a Steam sale the year before last because the ad for it reminded me of Super Famicom action RPGs like The Secret of Mana and Zelda: A Link to the Past. I just played the prologue and when I saw that the gameplay is far more complex than I was expecting, it proved to not be just something I can pick up and play for a bit. Since it was a bit more involved, I decided to play it later. I sort of forgot about this game until last month when I decided to give it another try.

The pixel art in this game is beautiful. It is definitely 16-bit inspired and the in-game sprites are cute and well-detailed, but no Super Famicom could handle the cool lighting and shadow effects that this game has. This game actually comes from Germany and while the up-close character designs show that this is not a Japanese-made game, the actual in-game graphics look very much like a sprite-based, 16-bit style JRPG.

It’s taken me some time to get used to this game’s controls. You definitely need a modern controller with two analog sticks. You have two attacks: a melee slash and a projectile. Enemies vary with which weapon is more effective. Another button activates a spin that helps you dodge. There’s a lot of platforming in this game with pitfalls, but you respawn if you make a fatal fall. Jumping is conveniently automatic, so you don’t have to time jumps perfectly. You also won’t make any accidental jumps.

There are no random encounters, unless you get ambushed as part of the story. Most enemies don’t attack you until you attack them. As you level up, you can upgrade yourself by making additions to your “circuits” by spending CP. This raises your stats and enables you to learn new special attacks to dish out heavy damage. When you begin battles, your rank is at D and the more enemies you defeat, your rank goes up. When you reach rank S, the music changes and you get a disco lighting effect. The more you can defeat at higher levels, the more experience you gain and therefore the more quickly you level up.

I’m at the point now where I’ve learned fire attributes. This helps makes short work of the ice monsters in the mining cave dungeon.

Here’s the jibungous enemy robot in the ice mine. Look at the size of that thing!

Like I said, it takes a bit to get used to the controls. There is a lot of puzzle-solving that involves a lot of platforming. You’ll also have to align surfaces to bounce your projectile in a way so that it hits every surface in order to unlock a door or whatever.

So yeah, the sprites in this game are very cool. You’d think that they came from a Japanese game developer in the ’90s rather than a German indie company! But this is why I’ve come to really love Steam: companies like Konami may as well just not even exist anymore since they have completely abandoned their fans. The big name gaming companies have become pretty boring and I can’t expect Capcom to ever make another sprite-based game again. But these indie game developers are keeping the retrogaming spirit alive, and it’s why I like to talk about them on this stupid blog of mine that hardly anybody looks at.

I found these sprite animations by doing an image search. I assume that these are from the game, but if they are then I haven’t gotten to them yet. Anyhow, play this game or you suck. This game was made in HTML5, incredibly. So, it’s native in Linux, Win, and Mac. It runs fine on my laptop with its 16:9 display, but I have to use Glorious Eggroll to get it to display properly on my desktop’s 4:3 display monitor.

Puyo Puyo merchandise at Mini Stop convenience stores

So Ulan and I stopped by the Mini Stop convenience store to get their Korean cheese hot dogs a few days ago. Holy crap, those are fantastic. They’ve recently begun selling them again and they are SOFA KING delicious. Japanese conbini food is fantastic. The last time I went to America was in 2016 and I was reminded of how gross the convenience store food is there.

As we arrived, Ulan spotted this Puyo Puyo display inside. I love Puyo Puyo, although being colorblind makes me suck at it. Ulan really kicks my ass in Puyo Puyo every time. I can’t beat her even once. but you can’t just buy whatever items you want; you pay 770 yen to reach inside a box. But it doesn’t burn your skin off like the box in Dune, nor is it full of roaches like the box in Temple of Doom. You reach inside and grab a raffle ticket. What you receive depends on what ticket you get.

The grand prizes are this Puyo lamp and this plush Carbunkle doll. I have to say that I much prefer the character designs by Compile that stayed with the series until the 4th game and I don’t care much for the new designs that came after Sega bought the Puyo Puyo license and released Puyo Puyo Fever on the Dreamcast. But Carbunkle pretty much has stayed the same.

More plush.

Eye masks. I’m glad I didn’t get that ticket.

Hand towels! Here is Draco (left) and Arle (right) taking naps. How cute.

One of these acrylic mascot keychains would’ve been cool, but that’s not what I won.

My raffle ticket let me choose a hand towel. I chose Draco the dragon girl who wears a Chinese cheongsam dress. I think she was one of the villains in the original Madou Monogatari games that Puyo Puyo is based on.

So nice to see one of these raffle deals that is of interest to me. I mean, you can see Evangelion stuff at 7-11 and I’d be happy to get a figure of Rei or Asuka, but I’d probably end up with some dumb robot instead. With Puyo Puyo though, I thought this was worth a try.

Hey, stop it now

Ulan asked me what picture I wanted her to draw, so I asked her to draw a picture of Yoda fleeing from seagulls. This is what she drew.

“One day I was walking and I found this big log. Then I rolled the log over and underneath was a tiny little stick. And I was like, ‘That log had a child!'”

Get away from that payphone, you bitch!

An old meme I made several years ago. The SD Alien Queen is from a toy set Mayu got for me for Christmas one year at Suncoast Motion Picture Company (back when shopping malls were interesting in America). The NTT payphone is from a gachapon set.

Tokyo’s Shimokitawaza area at night from January 2000

Fujicolor 200 slide film photography taken with a Canon AE-1 Program camera. This is the Shimokitazawa Minami-guchi Shoutengai (Shimokitazawa Station south exit’s shopping street). The Shimokitazawa district is young and alive, and is an alternative to Harajuku. I took this photo for my college photography class at ASU West.

Neon Inferno, a new retro-style game on Steam!

Holy crap, this game is beautiful. Featuring gorgeous pixel art with a configurable CRT shader, this game is a cross between Metal Slug and Wild Guns. This is a neo-retro game by Zenovia Interactive, who also made Steel Assault.

Here’s the title screen. So beautiful. The music at the title screen is very Vangelis’s Blade Runner-inspired synthesizer. FANTASTIC!

There are two characters, Angelo and Mariana. Mariana is so beautiful, so I always play as her. There doesn’t seem to be a difference in how these characters handle. The character animations are very well made. It took me a bit before I realized that busty Mariana’s boobs bounce as she runs. It’s very natural and pretty bouncing, and not over-the-top exaggerated as many games are like. Nowadays there are so many Japanese-made games with girls featuring what I call “moon boobs” because it looks like the are nearly weightless. It looks creepy and I can’t stand it. Here Mariana’s tits bounce like they have proper weight to them.

Character designs are by Tsukasa Jun of Psikyo fame, who did the designs for games like Gunbird and Sengoku Blade. Kickass.

The Blade Runner/cyberpunk scenery is wonderful, showing New York streets covered in snow. The lighting is gorgeous, and you will see light sourcing at work. The graphics make this game more reminiscent of 24-bit Neo Geo games rather than the 16-bit Super Famicom.

The left trigger button locks the direction of your shooting while the right trigger button has you stand in one place while you can aim around you. There is a dodge roll to duck bullets like in Wild Guns and you can parry bullets and knock the bullets back where they came from, or you can hold the button down to enter “bullet time” and you can change the direction of the bullets. The parry acts as a melee attack which does stronger damage than your gun, helping you make short work of stronger enemies at close range.

At times the enemies are in the background. Use the RB button to fire at them. Here you can take cover behind the police car. In the game, you fight against the enemy gang members as well as the corrupt NYPD apparently.

You steal a racing bike and action ensues on the road. You can shoot at the background or foreground as well as behind, front, and above you. The above screenshot was taken with the CRT filter disabled.

Here is your bounty: a yakuza guy.

You have to take out this mobile weapons truck’s cannons as well as shoot at your target bounty guy who is in the open doorway shooting at you.

Finally you fight him after the truck is destroyed. He will fly into the background as well as shoot at you from the foreground. You have to wear down his shield until he dies.

Here’s the game over screen. I could beat the game in Medium mode, but not in Arcade mode. It’s pretty tough in Arcade mode as there are no checkpoints.

This is just the free demo of the first level. I’m really looking forward to when this game gets released! What’s more, I did not have to specify any compatibility tool version to get this to work on my Linux desktop. The game just loads without having to do anything. Nice!

EDIT: I didn’t have the same luck running the game on my laptop. I had to enter this for the boot option to get it to work: PROTON_USE_WINED3D=1 %command%

“Macross: Do You Remember Love?” movie re-released in movie theaters!

To commemorate the release of “Macross: Do You Remember Love?” on 4k bluray, the movie has been simultaneously re-released on the big screen, shown exclusively at Toho Theaters. From where I live, the two closest Toho theaters are either in Fujimi, Saitama Prefecture or Utsunomiya, Tochigi Prefecture.

My friend Adrian and I went to see the movie at the Toho Cinema in Utsunomiya. My friend was only familiar with Plus and Frontier, but had never seen the original. It was shown on screen 6 and there was this mini poster outside of the entrance in the picture above. It was an incredible experience to see this in a theater for the first time.

It was fully surround sound, too. In 2020, during the beginning of the madness of the era of Corona-chan when every other theater seat was taped off for the purposes of the “social distancing” nonsense (junk science), several Studio Ghibli movies were being shown in theaters to keep their revenue going. I took the opportunity to see Nausicaa at the cinema. It was in stereo only, which wouldn’t have been so bad, but only the front two left/right speakers were active. If they would have just had all of the left speakers duplicated for the left channel and all of the right speakers active for the right channel it wouldn’t have been so noticeable, but only the front two speakers by the screen were active and it took a while to get used to that. It was a cool experience to see Nausicaa on the big screen, but with the sound the way it was, it felt like I was watching it on a very big TV screen, far away. Seeing DYRL really dwarfed that experience.

The beginning of the credits with the song “Tenshi no Enogu” featured the animation from Flashback, which has been the standard since the second laserdisc release. The decapitation scenes were not edited, so this was the original movie experience (plus the Flashback concert animation). I’m gonna buy this release.

I’m glad my friend could go with me. My daughter calls this the “uaki (“cheating”) movie” because she was on Team Minmay when she first saw it, and was offended when Hikaru kissed Misa in the underwater city. I have this same movie poster on my wall, so I guess she was expecting the movie to be a love story between Hikaru and Minmay and she got pissed. So whenever I’d play this laserdisc movie, she’d gripe a bit. Now I wanna get it on bluray and make her gripe more!

We both had popcorn in the theater, but after the movie we were hungry for dinner. Since we were in Utsunomiya and it was Adrian’s first time visiting the city, we found a gyoza restaurant in front of Utsunomiya Station. Utsunomiya is famous for gyoza, after all.

There were many types of gyoza to choose from. This is “pakchi gyoza.” “Pakchi” is the Thai word for coriander, or “cilantro” as it’s known by in the USA where we use the Spanish word for the herb. Many people in Japan hate pakchi because to them it smells like stinkbugs. I’ve heard that said often. I really do not think it smells like stinkbugs at all. It has such a fresh, green smell that I find refreshing. Fortunately, my wife likes pakchi. It’s amusing because most Japanese people love eating natto, which stinks and its taste triggers my puking instinct. I can’t describe its stench, but it really smells bad. So in the same way many Japanese people cannot eat pakchi, I cannot eat natto. I could taste spicy nampla (fish sauce), giving the gyoza a Thai-style taste. Garnished with cilantro on top, it was very good. The restaurant also had “negi mayo” (green onion and mayonnaise) as well as cheese gyoza. Fantastic food. I didn’t have any alcohol because I had to drive us back home to Gunma Prefecture.

We listened to a lot of Ramones and The Clash in the car there and back. It was a great evening.