Ballistic NG: the spiritual successor to the Wipeout game series on Steam

I’m a jibungous fan of the Wipeout game series. Soon after I bought myself a Playstation in 1996 or so, I played the first game and I loved it. Antigravity racecars on futuristic racing courses, picking up powerups for weapons, speed boosts, and defensive capabilities, firing at each other in an attempt to slow down the competition… I loved it. Then came the sequel Wipeout XL, which had faster action, the ability to eliminate competitors, and had a hard-hitting techno soundtrack. That game introduced my cousin and me to techno. It was famous for Future Sound of London and Chemical Brothers, among others. Then came Wip3out, the third game. The music had changed… it was trance rather than techno, with Paul van Dyk, Sasha, Orbital, and others. It’s not what I expected, but in the end I now listen to trance far more today. The graphics were sharper, and it introduced the afterburner button. In the first two games, you needed to pick up a powerup for a speed boost, but in the third you can use the afterburner to do this, at the expense of depleting your shield energy, which puts you at risk of elimination.

I had a friend in my college years in the last half of the ’90s. I met him on an anime BBS just before I discovered the internet. He went to DeVry, gradauted after 3 years, and had a condo in the San Diego area while I was still a student. In the summer I’d go spend 2 weeks at his apartment. Heworked, but he also took time off to do stuff together, and we’d attend the San Diego Comic Con together. That was back when you could just show up, buy a one day ticket and attend. While he was at work, I’d park my ass on his sofa and play video games. He had a shy cat that would stay under his bed all day, but eventually she got used to me and made friends with me. I played the crap out of Wip3out, setting out to get the gold metal for every racer on every track on every difficulty level.

I loved the aesthetic that remained consistent among these three games, as the graphic design and stylized fonts and such were all done by The Designers Republic. I tried emulating their style when I made the index page for my homepage, full of stripes, bold colors, incorporated decorational Japanese text, and futuristic fonts.

On the PS2 there was Wipeout Fusion, which really changed the game and everyone was disappointed. It was developed by a totally new team, and they failed to live up to everyone’s expectations. Then on the PSP they released two solid Wipeout games that were closer to the original. I have Pure, but I never got around to buying Pulse. In 2012 though, Psygnosis merged with another company and was no more.

Last weekend, on Steam I discovered a game called Ballistic NG. It is the spiritual successor to the Wipeout series, developed by just two fans of the series. One guy is the lead developer, and the other guy specializes in the Linux and Mac programming. They even call themselves Neognosis Games, a reference of sorts to Psygnosis. Ballistic remains faithful to the first three games, and particularly the third game because it has the afterburner feature. I bought the game for only about 900 yen or so Sunday night, then Monday evening I played it, got used to it, and love it. I’ve been playing it every day as soon as I get home, and will likely do the same this evening.

I even remember the names of the different racing companies from the Wipeout games: Feisar, Auricom Research, AG Systems, Qirex, Assegai, Piranha… The racers in Ballistic are extremely similar to those in Wipeout, and their stats and handling make them feel very familiar.

The graphics are greatly updated, yet they still have a bit of an earlier Playstation feel to them. There are options to add emulated CRT scanlines and such, but I prefer not to have them.

Ballistic NG is available on Steam OS, so it runs natively on my Linux desktop flawlessly.

I always thought it would be cool if there were plastic models of the racers in the Wipeout series. I did a search and found 3D print files for many of them! They’d require decals to look nice, though.

One last thing about the old PS1 Wipeout games: you know the BGM track “Body In Motion” by Cold Storage? There’s a part when a distorted voice says repeats “body in motion” repeatedly. From the beginning, I always heard it wrong and thought it was saying “Easter Bunny” repeatedly instead. I’ve shared this with people and they can now hear it too.