Some neat Xevious promo artwork I found

Here’s the Solvalou fighter, your ship in the game.

The Andor Genesis, the boss ships you fight against. Sort of looks like the top part of a Cylon Base Star.

Speaking of Battlestar Galactica, the Terrazi looks like a Cylon Raider.

This Jara is sort of TIE Fighter shaped.

The Kapi has a sort of Millennium Falcon shape to it.

I can’t say this Grobda tank really looks like anything, except maybe a cross from the Galileo Shuttle from Star Trek and the land rover from Battlestar Galactica.

The port of Xevious on the Atari 7800 is what I put the most time into, when I was in junior high. I remember how thrilled I was when I bombed the Andor Genesis with a one bomb kill. I’ll have to give it a try on my 7800 emulator for RetroPie again sometime to refresh my memory. IIRC, it wasn’t a bad port and it even had the hidden flags you can reveal by bombing secret areas on the screen.

I frickin’ love Tron

In 1982, I saw the trailers for the movie on TV and wanted to see the movie so badly. My sister was 3 years older than me and had decided that since the movie was about computers, it would be too complex and I wouldn’t understand it. Yet she hadn’t seen it either, so how would she know? Older sibling syndrome, I guess.

It wasn’t until later when Tron came to the Disney Channel that I finally got to see it. It was a celebration of early ’80s video game culture. Fantastic. Recently I did a search for Tron stuff on Pinterest and wanted to post some of the cooler images I found.

I’ve never seen this poster image before. Super neat.

Jean “Moebius” Giraud did a lot of the designs for Tron. His graphic novel, The Long Tomorrow, was a visual inspiration for Blade Runner.

More Moebius art.

And speaking of Blade Runner, Syd Mead also did design work for Tron, with these black & white illustrations.

I’ve never seen this poster with Flynn, either. Perhaps this is fan art?

This poster for the “Space Paranoids” arcade game featured in the movie. It’s amusing since arcade games back then did NOT look like that, unless it was supposed to be a laserdisc game. There is no way we had FPS-style games like that back then!

But we did get an actual Tron arcade game by Bally Midway in 1984.

The design of this arcade cabinet is simply captivating, complete with the blacklights and lighted joystick. While it was cool, I really enjoyed the Discs of Tron game far better.

This was a step-in, environmental cabinet. It really blew me a way the first time I saw it.

Too bad Disney is more preoccupied with sexualizing children and wrecking Marvel and Star Wars to make anything cool anymore. At least a good sequel was made before Disney went down the crapper, although that movie and its spin-off cartoon weren’t enough to sustain interest in Tron. As for me, 40 years later, Tron remains dear to me.

Here is my DVD signed by Bruce Boxleitner. I only talked to him briefly, but I could tell he is BASED.

My missed opportunity to own Magical Chase on the Gameboy Color

It was the summer of 2002. My first stint of living in Japan was coming to a close after 2 years, and I was in the process of packing up my belongings to move back to the USA. I happened to see Magical Chase for the GBC for only 3,000 yen. At the time, I had no way of playing the game, so I passed. It was only a few years later that this game’s value skyrocketed, and now I dare not look up to see its current value. I’ve kicked myself for passing on that opportunity. I figured that although it would be nice, I did not have a GBC, nor was I sure that I’d ever buy one. If I had only known, I could have at least bought it as an investment.

Well, I still don’t have a GBA, but I am able to play it on my Gamecube. Or Retropie, which I am using here for these screenshots. In 2002, this legendary cute-em-up was already rare and expensive for the PC Engine, and I figured that this GBC version would also go up in price. I wish I could somehow go back in time to snatch some of these games as I have become priced out of the market, thanks to hipsters.

So cute.

I finally made it to Saturn in Gyruss today!

I pigged out on Korean BBQ (yakiniku) with the female spouse unit (the female offspring unit doesn’t eat much) while watching The Last Crusade (she likes Indy Jones movies, but not so much Star Wars, but that’s alright) and then Message from Space. Played some Gyruss and booze doesn’t work so well to enhance reflexes, so I gave up trying to beat my high score tonight. Still, thanks to the weekend challenge on the Retro Palace group on Gab, I finally made it to Saturn for the first time in my life today! As for the Famicom/NES version, I can’t figure out how to get past that ball & chain boss.

As a kid, playing Gyruss for the first time, I think that may have been the first time I ever had played an arcade game with an actual soundtrack. I’m talking besides Atari’s Star Wars… a game with a continuous soundtrack! Space Invaders has that great bass tune, but that only half counts. I’m talking Johann Sebastian BACH! As a kid, I was like, “DUDE, CAPTAIN NEMO MUSIC.” Before I found out he was Nadia’s father… No, I mean the Disney movie I watched over and over again on the Disney Channel whenever it was on because there was nothing else to do, which gave me a passion for sea monsters and stuff. Hearing this in the game, with a sped-up tempo, really blew my mind. Toccata and Fugue in D Minor! Classy.

I’m playing Gyruss, chasing alien starfighters in warp tunnels as they speed towards planet Earth, destroying them before they can approach my homeworld. And when I got that shot powerup for the first time, when it gave a real deeper, bass to the sound to the shots, I really felt like I had serious firepower at my fingertips. Oh man.

How many times have I told you kids to get off my lawn? I’m playing Gyruss.

Annalynn, a retro arcade-style game on Steam!

This game came out last year, but I just now learned of it. Annalynn is a new game with an early ’80s arcade game appeal. It is a sort of a cross between Mario Bros. and Pac-Man.

The intro to this game introduces a miner named Annalynn, who finds herself in an underground construction zone. These four cute snakes, Randy, Candy, Handy, and Mike are down there and they don’t like this intruder and will chase you. Anna’s pick axe is broken, so now she is defenseless.

It took me a bit to figure out how to play. As you can see, it’s a side-view platformer arena, sort of like Mario Bros. The goal is to collect all of the gems, just like Pac-Man. But you can’t jump up to hit the beams to stun the snakes like Mario would. Your only button allows you to jump. The snakes cannot jump, but they can slither into the snake holes in the background to move up or down to different platforms. Also, there are some half platform sections where you can jump through.

The snakes respawn by falling from holes in the ceiling. They fall way faster than I would expect for an early ’80s game. I’m not griping, but I think I just need to get used to how this game works.

When you grab a power jem, the snakes all turn blue for a brief while and you can kick the crap out of them, so it’s just like Pac-Man in that regard.

You’ll be alerted when a bonus appears in the arena, like a cupcake in level 1. Once you’ve collected all the gems, you proceed to round 2. Each round appears unique.

After the 4th round, ropes are introduced, harkening to Donkey Kong Jr.

As expected, there is a simulated CRT mode with scanlines, but this takes it a bit further and simulates the curvature of an old monitor. Wow, that’s a neat effect, but I think I’ll leave it standard. There is also an option to give the snakes hats and sunglasses too.

The Proton utility allows this game to run perfectly in Linux. A 4:3 aspect ratio can be selected, which is always a welcome feature for me because I prefer 4:3 for my desktop. Actually, the 16:9 was enabled by default and I didn’t really notice it. All it really affects is the side art, which is very fabulously retro as well. The snakes are so cute! I think I will make iron bead versions of them.

My new Sega arcade stick arrived this evening!

Oh yeah! A month or so ago I was outbid on one of these on Yahoo Auctions Japan, but this month I scored. It’s a Virtua Stick for the Sega Saturn. Over 20 years ago, I had the opportunity to get the double-sized (2 players) version for about 8000 yen, but declined. I couldn’t afford it at the time, and plus it was just too big. This Virtua Stick gives you the feel of playing on an Astro City or Blast City cab at home. It has autofire switches and a slide to set its rate of fire. It was sold as “junk” because it hadn’t been confirmed, but so far it seems to work just fine. It was a bit filthy, but I cleaned it up. FYI: Zippo lighter oil works well to remove price tag residue.


Oh, and what’s that next to it? That’s my Mayflash Saturn to USB converter. It works in Linux and this evening I played some Pac-Man on my new Virtua Stick in Final Burn via RetroPie.

Hacking my Sega Megadrive Mini

I’m on summer vacation this week. I finally did it. I haxxored my Mega Drive Mini. Mixed feelings. I had to install filthy Win10 onto a spare HD in order to run the Project Lunar software. It’s weird. My PC desktop is Linux, and these mini consoles are essentially small Linux boxes. Yet the software to interface with the Mini is Windows-only. WHY? Barf.

To hook the MD Mini to the PC, a USB cable capable of data transfers is necessary. Press and hold the reset button, connect the USB cable, then turn it on and wait for the power button to stop blinking. From there, the Project Lunar software lets you add games. Then at last you press the Synch button. Easy. The MD Mini’s internal HD has quite a lot of free space inside, so I was able to load several games.

I didn’t want to just dump a butt-ton of roms since I couldn’t care less about Rug Rats or Barbie or crap like that. I selected the games that I felt should have been on it, like Strider and the first Sonic (the MD Mini has Sonic 2 while the North American Genesis Mini came with the first Sonic).

Son, I am slightly disappoint. So get this. Project Lunar puts Retro Arch onto the console, yet there are compatibility issues. Sonic, Rolling Thunder 2 & 3, Thunder Force 4, Twinkle Tale, and several games I loaded onto it work just fine. HOWEVER… Devil Hunter Yohko gets to the title screen, but once the level begins, the screen goes black. Verytex and Tatsujin/Truxton are silent. Phelios causes the unit to crash and force a reboot. Panorama Cotton has a few glitch issues. There is a compatibility database, the “Mega Drive / Genesis Mini Compatibility List” located here:
https://megadrive-compatibility.netlify.app/

I didn’t know this before installing. I just figured with Retro Arch taking care of it, there would be no problem. Is the architecture of this MD Mini considerably different than a Raspberry Pi? I did not expect any games to not work as I figured there would be no such compatibility issues. That said, I can go ahead and remove the malfunctioning games and just focus on the excellent games it already comes with, plus games I must first verify compatibility before installing.

Something else that’s weird: I deliberately put the English fan translated rom of Gleylancer, yet it only detects Japanese. Even when I switch the unit’s language to English, it’s still in Japanese. That’s… weird.

Is it worth hacking the MD Mini? Yeah, I think so. Battle Mania 1&2, Arrow Flash, Road Blasters, and Gaiares work, but I am a bit bummed that Burning Force, Hellfire, and the others I mentioned above do not work.

So, this MD Mini console is a lot of fun, but in the end it still cannot compare to a Raspberry Pi running Retropie and using a Saturn controller through a Mayflash Saturn to USB converter, as it’ll run Gen/MD, CD, and 32X games.

Side note: I frickin’ HATE Windows10. Bloaty McBloaterson. The install ISO wouldn’t even fit onto a regular DVD-R! I had to use a dual-layer DVD-R. Sheesh! With Linux, you can boot to the install disc and run the actual OS off of it!

Super Hydorah: a fun Konami-style shmup on Steam

I’ve had this game on my Steam wishlist for a while, and as soon as it went on sale this month, I bought it. It has a “silver” rating on the Proton Database, but after installing it, I had no problems running the game at all on my Linux desktop, without having to make changes.

Super Hydorah is obviously inspired by Konami side-scrolling shmups like Gradius and Salamander, but doesn’t try too hard to duplicate these games. The game features simulated CRT scanlines that look nice. Usually I opt to not enable such a feature because it just doesn’t look right for some reason.

Right off, you can see that this is not exactly a Gradius clone. You can start the game in which shields protect you three times but you only get half a score, or a shield that protects you only once but you get full points.

As soon as the game starts, it looks exactly as you’d expect from a Konami-inspired shmup. Weapon powerups, however, are handled differently. You can slowly charge up your shot to become a double shot (fortunately it’s autofire), but don’t expect any bombs until level 2.

The first boss is a creepy eyeball with tentacles, fairly reminiscent of the first boss in Salamander.

After you clear a stage, it brings you to the Mission Select screen. Apparently after the second level, divergent routes can be selected.

Now you can equip your fighter with bombs and missiles.

The second level presents a twist: here are human buildings you must not destroy, lest you be docked 2,000 points per building! Space insurance must be at a premium.The bombs are launched along with your regular shot, so be careful. They take several hits before they are destroyed. Hold your fire and shoot only when you are clear to do so.

I’ve only played the game for about an hour, and have yet to get past level 2’s mid-boss. So far, it’s pretty great. I just noticed that the stupid mouse cursor shows up in these screenshots! Nuts.