Tonight I bought a new shmup called Crystal Breaker. It really hearkens back to the TG-16/PC-Engine days! You take no damage from collisions and it rewards you for getting up close to enemies by releasing gems when you destroy enemies at close range.
Choose between two characters: Layla with short, auburn hair who has a standard shot, and Jenny with long, dark hair who has a shorter attack reach, but has stronger firepower.
Your powerups max out at the 3rd level, in which you shoot five ways. There are no bombs, but only a dash that can allow you to dodge bullets (however it’s not as easy as you’d think).
Crystal Breaker is made by Terarin Games, who also released the Gunhead/Blazing Lasers-inspired Raging Blasters and Layer Section/Rayforce-inspired Moon Dancer. Terarin’s definite Compile-influences are seen here, following the retro caravan-style shmup style. They do well at capturing that ’90s shmup aesthetic. As with prior games, Crystal Breaker also has a selectable chiptune music option. This game is hard, and I still haven’t cleared the second boss yet. Nice neo-retro style game!