Crystal Breaker: a new PC-Engine-style shmup on Steam!

Tonight I bought a new shmup called Crystal Breaker. It really hearkens back to the TG-16/PC-Engine days! You take no damage from collisions and it rewards you for getting up close to enemies by releasing gems when you destroy enemies at close range.

Choose between two characters: Layla with short, auburn hair who has a standard shot, and Jenny with long, dark hair who has a shorter attack reach, but has stronger firepower.

Your powerups max out at the 3rd level, in which you shoot five ways. There are no bombs, but only a dash that can allow you to dodge bullets (however it’s not as easy as you’d think).

Crystal Breaker is made by Terarin Games, who also released the Gunhead/Blazing Lasers-inspired Raging Blasters and Layer Section/Rayforce-inspired Moon Dancer. Terarin’s definite Compile-influences are seen here, following the retro caravan-style shmup style. They do well at capturing that ’90s shmup aesthetic. As with prior games, Crystal Breaker also has a selectable chiptune music option. This game is hard, and I still haven’t cleared the second boss yet. Nice neo-retro style game!

A fan/doujin R-Type game on the Megadrive!

Last night I played the demo of the fan/doujin port of R-Type on the Megadrive that shmuppers were deprived of back in the day! The Master System and PC Engine got ports of R-Type, but not the Megadrive… until now! It’s actually not a “port” per se, as it is being built ground-up by an Italian family guy living in China who goes by “TheRoboz” on YouTube. The MD-generated music is fantastic! I paid for the demo rom and gave it a shot. You go from stage 1 to stages I’ve never gotten to before. The game isn’t complete and it seems to be a bit too liberal with the 1UPs for some reason. You can play as the standard R-9 Arrowhead, but also the “Leo Prototype.” Don’t get too excited about the Leo though… it doesn’t have the dual force orbs that R-Type Leo has, but rather no force orb and each powerup gives you the instant special weapons. You can shoot the powerups to change their color, like a Cotton game does. It’s definitely the Leo though, as you can tell by the sprites that it’s a rendering of the ship from R-Type Leo, but on the Megadrive. Neat gimmick, but I think I prefer having the force orb.

I used SimpleScreenRecorder in Linux to record playing as both ships. I did better the first try, but then I realized that it was recording audio from my webcam’s mic and not the actual game. So I re-did the video all over again and I ended up not doing as well. That’s what you see here. Stick around to the end… the music for the ranking screen is a fantastic MD chiptune!

(Gosh, it is a pain in the ass to embed Odysee links in WordPress!)

The site to buy and download the rom: https://theroboz.itch.io/mega-r-type

The creator’s YouTube channel: https://www.youtube.com/@theroboz

Memories of the Bag-A-Tel arcade in Valley West Mall

When I was a boy, the #1 game arcade I went to in Glendale, AZ was Bag-A-Tel in Valley West Mall. My #1 go-to game was, of course, Atari’s Star Wars sit-down cabinet. Released in 1983, this game came out the same year as Return of the Jedi, yet it involved the first Star Wars movie. I remember playing Atari’s Red Baron, a similar vector graphics shooter cabinet, before Star Was was released. The Return of the Jedi game by Atari came out in ’84, featuring an isometric view that I really could not get the hang of. Then in ’85 the first game was modified to play the Empire Strikes Back vector graphics game, which was not as good.

If Star Wars was occupied, my #2 choice was the Namco’s Pole Position II (released by Atari in the US) sit-down cabinet, which was located next to Star Wars. (This animated gif is actually of the first Pole Position game though.)

I have very fond memories of Bag-A-Tel. I loved that place. Whenever we’d catch a movie at the dollar theater, we’d be sure to stop by that arcade. Valley West Mall was eventually closed down, then later re-opened as Manistee Town Center. Eventually that mall went goodbye as well, and the mall was used for filming the movie Eight-Legged Freaks starring David Arquette and featuring a very young Scarlett Johannsson. The mall was demolished for that movie.

Side Arms arcade game by Capcom

Hyper Dyne Side Arms (Capcom, Arcade 1986)
This game blew me away as a kid when I first saw it. That two mecha could transform into starfighters and form one big robot was too cool. At the time, I was unable to get enough powerups to make that happen.

If I recall correctly, it was a drugstore called Skagg’s that had this game. Mom would ask me to go and I would be excited to go so that I could look at this game. After my quarter was gone, I’d still just love to watch the screen. It was so great how stores and convenience stores would have arcade games by the entrance. I miss those days.

When I bought my PC Engine in Osaka in 2001, Side Arms was one of the first games I bought for that system. Neat stuff.

Sailor Moon arcade game by Banpresto

Sailor Moon (Banpresto, Arcade 1995)
I played the Super Famicom Sailor Moon and Sailor Moon R brawler games by Bandai quite a lot, but it wasn’t until much later that I learned of this arcade game by Banpresto much letter. The gameplay is pretty solid and I love the screen-clearing magic attacks, but it lacks the standard projectile attacks that the SFC games featured, done by holding the attack button and charging it for a moment. It would have made this arcade game better IMHO.

1996: the summer I discovered 32-bit Atlus import games

In 1996, the video game scene in the USA was heavily focused on 3D-rendered graphics and I was disappointed. I was not opposed to 3D, but I much preferred 2D pixel graphics. I had finally bought a SNES with my high school graduation money in the summer of ’94. But now it was two years later, and by then nearly everything seemed to be 3D.

I went to a place called Laser Quest with my friend Nathan, which is a Laser Tag type of place. In the lobby were several arcade machines. Two that stood out to me was Gunbird and Power Instinct 2. I was fearing that shmups were a dead genre, as everything on the dominant Playstation seemed to be focused on 3D gameplay. Power Instinct 2 was a Street Fighter-style fighting game, but with quirky characters and a Sailor Moon-style girl character that transforms into a chick on rollerblades.

Gunbird’s publisher was Jaleco and Power Instinct 2’s publisher was Atlus. I managed to track down an email for Jaleco and asked them if they could release the game on a home console. A Jaleco rep responded to me, who happened to be an import gamer. He told me that Gunbird did get a home port on the Sega Saturn, although it was through Atlus. This Jaleco rep was the first to tell me about how incredibly awesome the Saturn was for 2D gaming, and how there is a treasure trove of such games that was not being released for the domestic US Saturn, particularly 2D shmups. It was then that I knew I had to get a Saturn.

Atlus released both Gunbird and Power Instinct 2 in Japan for home consoles, however the latter was released for the Playstation rather than the Saturn. This is disappointing, because the Playstation could not handle the game like I am sure the Saturn could. Load times are atrocious for this game’s home port. Power Instinct 3, aka Groove on Fight, was released for the Saturn, but it just didn’t have the same charm, I thought.

Sega pajamas at Shimamura

Since I’ve shown lots of cool Sega swag from Shimamura stores, I thought I’d share these images I found on my Flickr account. I bought the Saturn pajamas, but I wish I had gone into debt and bought the Megadrive and Dreamcast pajamas too. Drat.

Alien pixel animations

I found these on Pinterest. I always preferred Capcom’s Aliens vs. Predator arcade game over Konami’s Aliens game. I played the Konami game in the arcades on occasion, but it never impressed me much. I’ve lately come to appreciate it more recently via Final Burn Alpha on RetroPie.

Princess Crown for the Sega Saturn is getting an English translation patch!

Oh my freaking gosh. CD Romance has released an ENGLISH-PATCHED image of Princess Crown for the Sega Saturn! I bought this game nearly 20 years ago. About 10 years ago I played up to the point where I slayed the dragon, but didn’t get further than that as I lost track of it. Now it is in ENGLISH! With my Japanese level, I was able to make sense of the game, but I didn’t catch the part of how Gradriel’s older sister is ill (which would explain why she was crowned queen instead of her sister).I don’t care for the font choice, but this is super-duper neat-o!

This game is the predecessor to Vanillaware’s Odin Sphere. I like how you can have the little girl pick up the kitty instead of the book.

I don’t care for the font choice, but this is super-duper neat-o!

It’s not a proper 1.0 version yet. Some text is still in Japanese, such as the labels to the doors. This will make it difficult for those who can’t read the moon runes. Plus it has some wonky text issues. Still, this is GREAT!